Tuesday, 27 February 2018

Brainstorming the Four Elements

I brain stormed with my partner Adam.

Favourite Ideas:

Mechanic:
-turned based battle system
-avoiding unkillable/unstoppable objects
-game keeps getting harder until you fail/die
-jumping
-race

Story:
-school theme
-Detective
-part time worker
-Dystopian
-Engineer

Aesthetics:
-pixelated
-cel shading
-bright color
-comic book style
-black and white

Technology
-PC
-console
-smart phone
-VR game
-card game

3 Mixed Ideas:
-VR game, an engineer trying to avoid an unkillable enemy in a comic book style
-PC game, a cel shaded Detective interactive fiction game
-Smart phone game, a pixelated superhero game fighting crime through a turned based battle system

Target Audience:
Teens - Young Adults (both genders)
-both the engineer and the detective games could have a simple and yet complex concepts, so that the teens can still understand and enjoy the game, and also so the young adults can still enjoy and not be bored due to the simple concepts.

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